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Tetris Wouldn't Succeed at This Gaming Ceremony — Another Award Type Could Fix That

Whenever a major honors show approaches, one notices an outcry for introducing additional classifications to recognize overlooked contributions and delight the passions of fans with niche passions.

Another commentator made the case supporting a scary games classification. That would rule. Equally deserving are strategy board titles, representing someone's personal cause. Yet I need to apologize in advance if I try to elbow in front since similar to single-minded supporters, I have a cast-iron argument for why my demand is the most urgent and important of all. Here's the proposal: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Classifying creative works is not a science; it’s very subjective, and typically spark debates resulting in unclear classifications. There’s a reason movie academies avoid this approach. Yet it remains an essential concession within the realm of interactive entertainment, that demonstrate such variety it's challenging to consider them a single creative category.

For the full spectrum of gaming accomplishments to gain proper attention, and for games of all stripes to compete fairly, specific award classifications remain vital.

Existing Game Classification System

Leading game ceremonies presently include classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications effectively encompass numerous genres, allowing placement accommodating various experiences.

This doesn't apply to puzzle games. No suitable classification appears to accommodate them. Think about these outstanding current releases, all very different: the architectural riddles of one title, intense tile-matching of another game, and the sweetly sociological logic puzzles in another game. Which classification works among existing types? Nowhere, that’s where.

Recognition Challenges

There are dozens outstanding logic titles launched regularly that have no home during gaming ceremonies, unless they happen to qualify for categories like Mobile Game, VR/AR Game, or the intensely contested small studio competitions.

  • A renowned logic title got overlooked completely in 2014
  • Another creative title was excluded that year
  • A beloved organization game received no acknowledgment recently
  • Limited numbers of puzzle games scraped into niche award types

Value of Brain-Teasers

Commonly they're modest productions, but the art in brain-teasers holds tremendous importance. Famous handheld logic titles rank among most engaged experiences globally and have been for an extended period.

The legendary block-stacking game rivals popular creative games competing to become best-selling game of all time; it additionally competes for best game of all time. Logic titles represent cornerstones for gaming as medium, and they are in conversation with almost every other genre.

Recommendation and Reasoning

Logic titles wouldn't face this problem. You could fill multiple candidates engaging, different, qualified experiences every year with ease — actually, with challenge, given the need to exclude numerous deserving experiences.

To emphasize again, these are games that otherwise have no home in important events. Puzzle game makers function at the challenging frontier game development, producing among the purest expressions within interactive entertainment. Just like film action specialists, they deserve recognition. Don't make them wait generations.

About the author

Stacey Spencer

A seasoned business analyst with over a decade of experience in market research and strategic consulting.

VividBrief

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